![]() It's an interesting idea, though one that seems more like a fan-service nod than an important plot point. The popular theory is that Inside is set earlier as the mind-control worms are only effective on swine and the anti-gravity machines only affect water, suggesting that both of these aren't fully evolved. There's a theory that Inside is set in the same universe as Limbo, as the pair share similar motifs of mind-controlling worms and anti-gravity technology. Pardon the cliche, but who's the real monster, eh? In many ways, the many-limbed mutation at the end is the most human character in the game. How did the boy know to go there? Why is the blob such a magnetic creature, pulling the player character towards it before swallowing him whole? Why was the blob laying immobile until it became one with the boy? Clearly the creature had been possessing him the whole time and luring him towards it as a means to free itself.Īnd can you blame it? The corporate goons are clearly up to no good with their penchant for kidnapping people, conducting mind control experiments, and ostensibly mutating specimens into horrific monstrosities. Only towards the end he willfully breaks through a series of locks so he can climb into a tank with an unholy creature that absorbs him and grows powerful enough to escape. We spend a few hours sneaking a boy into an ominous factory of horrific experiments with the presumption that he's trying to shut the place down. Theory 1: The boy is being controlled by the blob. ![]() It's just not exactly clear what that plot is. With Inside's deliberately open-ended conclusion there's still a lot left unknown, yet unlike the willfully beguiling denouement of games like The Witness or Dear Esther, Playdead offers just enough concrete context to piece together a comprehensible plot. It's glorious! But what does any of it mean?Īdmirably, it's not really clear. But either way, you get to smash the facility you previously spent hours stealthily creeping through as a vengeful figure of disgusting power. Hilarity ensues.įor the game's final 20 or so minutes, you're in control of a horrifying biological experiment gone wrong. But if there's one thing Inside is going to be remembered for it's the game's completely bonkers conclusion.Īfter spending a few hours journeying through a cryptic facility full of ominous scientists, creepy subterranean children, and seemingly deactivated mindless men, our avatar is sucked inside a chamber with a big old fleshy blob that absorbs our hero until they become a sentient many-limbed monstrosity. It looks fantastic, the pacing and puzzles are on point, and the sound design is as devilishly unsettling as they come. Limbo developer Playdead's latest surreal nightmarish adventure Inside is memorable for a lot of reasons. Including details and bonus content you may have missed. This is an article about Inside's ending.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |